Sepia is an idle game, developed in Unity with a colleague at the University of Suffolk as a method of investigating the idle / incremental genre. The first version was developed with a student over the course of a summer. When I joined the project, I took on responsibility for all programming and re-wrote the majority of systems from scratch. The game is designed to leverage a number of psychological hooks that would be suitable for monetisation. It features small procedural systems to generate planet names and randomise space backgrounds, driven by developed art assets.
Hidden: Source is an award winning total modification for Half-Life 2. It is an asymmetrical multiplayer game that supports between 2 and 9 players. Development started in 2002 during the teams second year at the University of Lincoln. it was a finalist for the 2006 IGF Mod Awards and it won several Mod of the Year awards from moddb. Written in C++, it reached close to 50,000 lines of code before the final updates were released. It continues to be played by a small but dedicated player base.